Furdemption 2 is on its way and looking great. Something very important is eating away at us. We’ve always cringed at the notion of games going way overboard with IAPs and Ads… Unfortunately, F2P is largely the direction the mobile market has gone. Market forces are a bully, and we feel a little backed into a corner.
Furdemption 1 has been viewed in the AppStore 1,318,657
times. Of these views less than 1.4%
of people bought the game. It was featured several times, including best new games back in June. TouchArcade reviewed it
Turning to fans on TouchArcade and beyond for feedback
As core gamers ourselves its rare that we will buy IAP’s, that’s just who we are. We’re gamers from a different generation and may have a different mental model of how things should work.
We love Furdemption and see a lot of potential for long lasting improvements in Furdemption 2. The possible level designs are already limitless… The game already has a lot of mechanical depth and we have plenty of ideas for new themes and items. It’s clear to us that without some kind of sustainable income from repeat purchases, we will not be able to continue updating the game.
You’ve already seen many articles
and arguments about the premium game struggle.
Our plans for Furdemption 2
Furdemption 2 will be free with the following IAP:
Lives – They’ll replenish over time and you can get more by watching ads or spending money.
Hints – If you get stuck you use a hint to progress. You will not be able to skip levels to progress.
Slow Time – On the action levels, “slow time” gives you a better chance at beating the level.
You’ll be able to beat the game without spending anything. Buying IAP’s will only reduce the amount of time it takes to progress and provide a crutch for less skilled players. A skilled player can complete many more levels using the same amount of lives as a novice. Our goal is to maximize fun for all, so we feel this is the right decision.
Brian and Austin from RareSloth