King Rabbit - Beta Feedback Results - RareSloth Games
beta feedback

King Rabbit – Beta Feedback Results

Here are the results from our beta feedback survey for the game King Rabbit. Keep in mind that King Rabbit is not yet finished, some of the things mentioned are now irrelevant. Its been very fun and exciting to let players see a part of the game early. There are currently 200 beta testers! Sincere thanks to all of you, especially those who submitted their feedback. We’re working hard to address several of the beta feedback items, to make the game the best it can be when it is released next month!

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How would you describe Furdemption 2 in one or more words?

  • Nice sequel! Hope it will have many levels.
  • Addictive
  • BEST GAME EVER
  • need more abilities from Furdemption 1 like holy water for example and level creator
  • Good solid game
  • Quirky fun.
  • Regression from perfection
  • Adorable bunny solves puzzles while trying not to be brutally murdered.
  • Fun, cute and surprisingly addictive
  • Classic puzzle design
  • Impressive sequal to the original the new content and new rules for how certain items work make much more logical sense.
  • Smoother
  • A fun yet difficult speed puzzler.
  • Nice and quizzie
  • Brilliant.
  • Great and fun puzzle game in a nice world
  • Puzzles
  • thrilling
  • Bloody puzzle!?
  • A lovely sequel to on of my favorite games of the year. Puzzles are good but not nearly as difficult as the later levels of #1
  • Really good new innovative gameplay elements
  • fun
  • an unique experience
  • Creative
  • Clever puzzle game
  • Cute adventure
  • Fast Paced Puzzle Platforming
  • Entertaing
  • Light and fun
  • A fun strategy game
  • entertaining
  • Fun, relaxing puzzler.
  • Hectic puzzler
  • Awesome looking, cute Bunny Puzzle game, and sometimes pretty Hard and brutal
  • Inferior
  • An addictive puzzle game.
  • Nice sequel and can’t,wait for full release
  • I found it a bit on the easy side however, I really DO NOT like the music, wish you guys could change it?
  • Fun, involving, delightful
  • A cute sequel.
  • Cute Fun
  • best platformer on touchscreen ever

What do you like the most about Furdemption so far?

  • the new graphics
  • at last, beautiful platformer, playable on touch screen, that needs your controll skillz and brain for puzzles, with great many challanges
  • Hard to choose… The crowns are a fun tool to use in the puzzles, I guess.
  • I like the new elements that were added
  • Fast level where quick-thinking is necessary
  • The creativity in level puzzle design, and the inclusion of goals for collecting coins as little subquests for each level.
  • Gameplay
  • I like how it makes you plan your moves ahead before execution, especially levels with rabbit holes.
  • I like the new devices and game mechanics particularly the fire crown. I also like the forest aesthetic it feels new, but familiar.
  • Fire crown!
  • The puzzley-ness about it, it makes you think!
  • The unique graphics and the puzzels
  • Style
  • The strategy aspect
  • Grafics & Puzzles
  • The puzzles
  • The funny gameplay and cute characters
  • Puzzle solving aspect – after a couple hours playing (both game) I feel like I’ve used my brain. I don’t get that usual mild feeling of guilt that I’ve spent hours playing games.
  • The mechanics from Furdemption 1 were reskinned well to fit the new forest theme in Furdemption 2
  • The Puzzles
  • The new level concepts
  • Nice puzzles. Good pace. Straightforward gameplay
  • Great Simple Game 👍🏻
  • That I need to get all coins before going to the extent level.
  • The new visual design is great. The puzzles seem to be building off of the first, with new elements in place to make them more challenging which is nice.
  • The color palate, and interesting new crowns
  • The Rabbit King, of course!
  • Great puzzles
  • Simple to understand, great design, progressive levels.
  • THE BUNNY IS CUTE AF
  • graphic design and level design
  • Easy to play anywhere.
  • The puzzles. The reset button. The volume and “blood” options.
  • nice graphics
  • different ideas – gameplay than the first one
  • More puzzle based
  • Puzzles that aren’t too hard and are fun and creative
  • The world is nicer and brighter, more puzzle combinations possible (fire and shooting)
  • Bloodless option is good. Scenery much improved.
  • Original and simple gameplay
  • Style and playability
  • fire crown

What do you like the least about Furdemption so far?

  • Icloud issues, not dev’s fault.
  • Hmm. Maybe a storyline would be nice.
  • The music on the sequel
  • 1) Level designs seems less polished and more random than Furdemption 1. 2) Furdemption 1 had a nice contrast of cute bunny against dark environment and music, this is lost with the new environment and upbrat music.
  • simple and logical
  • all levels are too easy
  • Sometimes inputs of swipes are read incorrectly. Perhaps add a control scheme for using buttons instead of swipes as an option?
  • nothing
  • game need more detailed level design, for every level (like in last 8 levels chapter 2 beta) and more landscape graphic. more hiden secrets on levels, for example in trees, that could be burned. also, music is much better in furdemption 1
  • The lack of blood from Furdemption 1
  • Free to play business model
  • FTP
  • N/A!
  • Two finger drag barely moves. The rubber band effect is extremely annoying.
  • Hm, maybe music. If I have to choose. There’s nothing to dislike really
  • The levels that require speedy actions.
  • performance issues but I believe these will be fixed
  • That I can’t solve 8 of level 2
  • Graphics
  • The challenge
  • – The idea of burning trees in some levels. – The fact you added in-app purchases.
  • It is still pretty similar to the first one. Kind of feels like an expansion pack.
  • It’s easy. But that makes sense for the first few chapters.
  • Nothing
  • I wouldn’t save
  • When the rabbit swells and explodes always freaks me out. I guess it’s meant to though! Poor rabbit.
  • Sometime the contols are a little wonkey.
  • These easy Levels, Game Crashs
  • Level 2-32 controls weren’t as responsive as needed
  • Not sure where you’re going with the timer gifts and diamonds/purchases but it was feeling FTP (maybe I missed that this will be FTP)
  • The gameplay felt a little jerky compared to #1. The puzzles felt a little easier overall
  • The in app purchases are a little steep. I’m not against the fact that you are free to play, but I think the hints should be a little cheaper.
  • Some level are too easy
  • nothing, the game is perfect
  • The level that sent you flying at saws was a little frustrating, maybe. Still, I liked its level of difficulty… Beating the other levels went by maybe too quickly.
  • I would say that it’s probably a little too easy especially considering how much I suck at puzzle games and all 32 levels took me less than an hour. I know that it’s just the beginning and this is the time that you are probably lulling me into a false sense of security. Actually, the easiness is at a perfect level for me, as I like to be good at things, but other people probably won’t be happy.
  • That hints aren’t a part of Furdemption 1, I have a level I just can’t beat! 🙂
  • A few of the new mechanics could be better demonstrated to the player via level design – largely fires and now TNT reacts with water
  • Easy and a bit repetitive
  • the slow time option

Did anything feel unclear or confusing?

  • Level pack 2, level 16
  • Nope! Love it.
  • Maybe there should be an explanation about what button is the hint button and what the hourglass button does in a tutorial level. It wasn’t obvious.
  • What diamonds?
  • The “slow time down” and hint features weren’t clear to me. I found #1 to be an excellent example of a game that teaches you subtly as it progressed and added new elements. The two afore mentioned features didn’t feel that way.
  • It seemed like some areas of puzzles are unused. But it may be that they lead to a hidden gem or something?
  • nope
  • Confusing: 1) Why moving bridges are not moving until a first step is done? 2) That the saws can be broken by fire and keep turning without the wheel
  • What are the blue diamonds for
  • The timer never did anything. I assume it kills you if you take too long…? And no idea what the diamonds are for. The puzzles themselves, and the new elements, were pretty easy to pick up on quickly.
  • the webs
  • A bit. See my emails already sent (Nate).
  • No
  • Objectives are clear.
  • Some gameplay mechanics weren’t really introduced clearly.
  • gifts, special items (out of gameplay)
  • The use of the fire crown was unclear at first but then I got it
  • On the first level, I think you should have 0 hints and 0 slow times, then get them as a reward after finishing the level. I wasted my free ones by tapping on them, not expecting them to be immediately consumed without me knowing what they were. If they’re 0 and tapped on, it would bring up the purchase window, letting me know what they are. A better option, I think, for the intro level.
  • I would never use the slow time option
  • The blue diamonds
  • Not really
  • Not really
  • Sometimes there are holes or other things that are not necessary for the puzzle but dont really confuse, so they seem too much
  • I didn’t know what hints were so I just sorta clicked it and wasted it on an easy level
  • There were monsters and portals on the sides of some of the levels – I couldn’t tell if they were there for atmosphere or if I was just missing a secret path
  • Nop
  • It took me a while when the concept of using a bomb to eliminate a bonfire was introduced. I did not immediately assume that it was possible and it took me a while to realize that it might be before I attempted it. I was also a bit confused about TNT being set on fire and then exploding in water. I think both could be demonstrated a bit better. Another small matter was enemies that I recognized along the sides of the levels. Several times I saw reapers and spiders (enemies that I as a player was familiar with from Furdemption 1) along the sides of the level but where the were inaccessible to me. I was confused and unsure if I should be attempting to reach them or include them in the solution somehow.
  • no
  • no
  • Why diamonds? What are they for?
  • where to see, am i found all hiden diamonds, or not?
  • No
  • No
  • No
  • No
  • No
  • No
  • No
  • Not to me since I played the original, but I suppose you could add a text based hint system when new powerups/enemies appear that people can opt into or out of.
  • Why do poison Canon balls burn? 😀 Why do These grey, Heavy Boxes Sink in water, when you See the ground of this non-deep sea?
  • some missed abilities
  • No explanation of the new features (hints, clockstop, …)

How do you feel Furdemption 2 compares to other puzzle games?

  • It’s challenging but not impossible. I love it!
  • Up there with Angry Birds
  • I dont Play Other Similar Puzzle Games
  • much more fun and easy to play and return to
  • better because it contains action too
  • Amazing
  • I feel it is better
  • hard to find one as good as Furdemption 2
  • It’s one of the better ones.
  • It’s fun and not too hard.
  • One of the better ones
  • it is better than any other puzzle game that ever existed
  • Its a fine mix of unique grafics & puzzles
  • quell
  • Builds on a winning formula. Just as fun as 1 but with some better tweaks.
  • Furdemption is by far my far my favorite
  • Very simple to understand, fun, and progressively challenging.
  • Sorry, not sure how to answer this one.
  • A good game design with nice graphics.
  • I felt that Furdemption 1 had some of the best puzzle design I’ve seen from a mobile game and Furdemption 2 seems to be heading in the same direction.
  • Compared to other iOS puzzlers – Excellent
  • Both games feel like a lot of thought has been put into the level design. There are a lot of level-puzzle games on IOS, but your levels feel really well thought-through. Levels have specific characters and ideas, they’re not just generic repetitions on a theme.
  • It’s great!
  • Its more detailed than others and intuitive to play
  • Above average
  • Above average
  • Player can think slowly but needs to act fast in some levels
  • The same as most good puzzle games and better than the bad ones
  • It doesn’t, it’s very original
  • The many game items provide a vast opportunity for making interesting and new level ideas. A quality I find is present in my most favorite puzzle games.
  • It’s one of my favorites.
  • Enjoyable as a puzzle game
  • it is a lovely and unique puzzle which has a really cool design and gameplay, not many puzzles are made with that passion
  • Defiently engaging and It ismt reptative.
  • It’s more fun and way cuter (I also think that the blood should be on by default, but I’m sick that way)
  • Slightly above average
  • not compared … it is the best
  • I love it.
  • More fun
  • Honestly its my favorite puzzle game due to the fact that the levels are quick and challenging unlike other games which can drag on.
  • the verry best, no doubt

Anything else you want to get off your chest?

  • Would like an undo button which remembers all moves. I really hate the two-finger drag rubber band effect. Everything else is great. I love the relaxing and creative puzzles. I enjoy them much more than the fast-paced ones.
  • Nope.
  • One minor behavior I found strange was the bar scrolling movement when your coins are being added towards gifts. I think the scroll should come before a coin is added. To me, it seemed incomplete that the final action is a scroll without a coin being added.
  • First game is better
  • My hair, but that’s genetic so I’m kinda stuck with it
  • please add level creator and the abilities from Furdemption 1 as the holy water and fire themed mission .. so on and thanks sooo much for this fantastic game
  • I think it is a great game. I like the new elements but maybe change up the setting? Outer Space! Under Water!
  • This really is a fun and addictive game, thank you!
  • I would rather pay for a game than do the IAP model. I really liked the hidden parts of the levels in the beginning, but felt like the glowing trees and boxes made it a little too easy to find the coins. Thank you so much for letting me be a part of this beta and keep up the work on this promising sequel to one of the best games of the year!
  • Change the music on the sequel PLEASE!!!!
  • Well done on deciding a monetization strategy that suited the game. It’s a tough choice to make as a developer and I think you’ve done it with as much class as possible.
  • Keep going, guys 🙂 You are both amazing game makers!
  • if it will have more powers – abilities that change the whole gameplay e.g. to become metallic rabbit and cannot be slaughtered by chainsaws BUT killed by green poison and have variety, it would be the ideal sequel.
  • One of best Maps: Wilson
  • Are in-app purchases necessary? I’d rather just pay more for the game. Say 4 bucks. Good job otherwise!
  • i want more levels on this awesome game
  • Please don’t add tons of in-app purchases like many other games. That made Furdemption a good game.
  • Free to play business model turns the sequel into a poor shadow of the greatness that the original achieved.
  • Comments already sent in email.
  • Great job guys!
  • I wish you success and send you my congratulations.
  • * I’d love a version of this for younger children (i.e. under 8) with easier levels. * I think the level of complexity is just right – unlike, say, Portal 2, where the central mechanics were changed about too much (although obvs that is a great, great game) * I’ve not been a big gamer since I was a kid in the 80s, but I’ve been really drawn to this game. Reminds me of 80s classics like Bubble Bobble and Head Over Heels – the mix of puzzles and idiosyncratic design * I’d love to see a longer quest version, in a Zelda style
  • It’s the perfect phone game for me, don’t lose points for shutting off unexpectedly. Nice job guys!
  • I know that you were considering free to play at one point and then I saw that you might have changed your mind. I saw a lot of FTP elements in here that were worrisome. I know that I am in the minority as far as the app store goes (I follow how these things go fairly closely), but I would prefer to buy the game and purchase level packs as they are released. For some reason people get bent out of shape about that sort of thing though (just look at Monument Valley). Either way I will support this game any way I can. I can’t wait for new levels.
  • Visual quality is not as good as Furdemption 1, pieces which need more work are the grey walls and castle looking bits, followed by the webs and the sea
  • Was the Wilson level based off of one from the level builder beta? Because I made that level and I went full on fan girl when I saw it.
  • Furdemtion2is just as charming as the first one.
  • Keep up the good work – really like it
  • Would be nice if couns can be reset, games loses replayability if all coins are already gathered.
  • Maybe more customization with the rabbit. OmNom kind of style. ( ๑❛ᴗ❛ )
  • it can be harder. Collaboration mode like Portal 2?
  • No
  • No
  • No
  • Thank you very much to be a Beta Tester 🙂 Keep on the good work ! One thing, i played 23 levels or something, after I closed and opened the game again, the whole game was reset , maybe its a bug but it´s not that bad because its is a beta !
  • Hope we get to save our progress when we buy it upon release!
  • happy you made this game. continue improvings, please

 

 

 

 

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