In a future update you will be able to buy and sell rabbits from other players using gems. 100 of each rabbit is “born” with an ID between #1 and #99.
Some rabbits will be more desired than others. There is no guarantee that a rabbit will go up or down in value, it will be entirely determined the supply and demand forces of the community.
To earn rabbits without spending money you’ll have to find ways to earn gems in the game; builder tips, building premium levels, or trading rabbits for a profit. Our goal is to create a simple in-game economy where players can buy and sell rabbits for a profit. This is a way for players who are willing to spend money to subsidize IAP for players who won’t spend money.
We expect rabbit prices to fluctuate wildly. If you time it right, you could make large profits with your rabbits. When new player numbers spike, if your rabbit is one of the few on sale during that time you should be able to sell at a higher price.
We will add new rabbits to the game slowly over time. These will be either sold or given to players in-game at RareSloth’s discretion.
If you’re reading this you’re one of the earliest adopters and I hope you’ve enjoyed this information. We cannot guarantee anything of course, trade at your own risk.
More details to come…
Attention everyone, we have some VERY exciting news for you!
Would you like to earn premium currency for your levels to buy rabbits and other IAP? Starting now, we will be selecting high quality levels from the community to be featured in expansion packs. If your level is of high quality and is selected for an expansion, you will earn a percentage of every sale in gems. This is a way for builders to be recognized by the community while earning premium currency!
The first 100 sales of each expansion will include a limited edition rabbit. Players who purchase expansions can feel good knowing their purchases are supporting the builders directly. They get better content to play, AND rare rabbits that will be exchangeable in the future. Limit one expansion purchase per account.
This helps RareSloth free up time spent building levels to focus on making the game better and adding new features and content. RareSloth will keep a percentage of each expansion sale.
We feel this is a win – win – win for players, builders, and RareSloth.
Questions, concerns, feedback? Let us know in the comments below.
This update (released on Steam Early access June 10, 2019) is special because it introduces limited edition rabbits. Only 100 of every rabbit will ever be available. Each rabbit includes an ID from #1 to #100. The ID you get upon purchasing a rabbit will be randomly chosen from the remaining ID’s.
Once they’re gone, they’re gone. As the player base grows and expands onto other platforms like console and mobile, getting rabbits will become increasingly competitive. It’s early now and competition isn’t so fierce. Buying a rabbit now could be a good investment. 😉
When players play your levels, they will see your “rabbitar” at the top of the screen. In future updates, we will be introducing more social / multiplayer features where you can show off your rabbit in style.
Currently the only way to obtain a rabbit is to buy one with premium currency in the rabbit tab.
Yes, in the future we will be adding features to sell your characters. In other words, your assets will not be locked to your account like other games (i.e. Hearthstone).
If you were one of the earliest adopters and you previously claimed your founders rabbit, you’ll see it now in your account’s rabbit tab.
Ask away in Discord.
Since the first release of King Rabbit will be on PC, it gives us the opportunity to add some keyboard shortcuts to the level builder. These new shortcuts will make the building experience much smoother and easier to accomplish your ideas. Here’s the full list.
|Save||Cmd + S|
|Undo||Cmd + Z|
|Redo||Cmd + Shift + Z|
|Play mode||Cmd + P|
|Build mode||Cmd + B|
|Pan camera||Right Drag|
|Select item||Left Click|
|Place duplicates||When having an item in hand, Cmd + Left Click to place duplicates of that item|
|Cycle item variation||When having an item in hand, press Tab or the Number keys to change the variation (i.e. fire/ice/poison turrets)|
|Select/Move multiple tiles||Shift + Left Drag to select, then Left Drag to move|
|Edit item||Right Click|
|Cycle edit layer||When editing an item, press Tab to cycle through the layers on the tile. You can also right click the tile again to cycle layers.|
|Erase item||Alt + Left Click|
This is a guide to help you get higher ratings on King Rabbit levels!
Work backwards from the goal and create mini-challenges. Think about what you want your players to do and in which order. The more challenges you layer in, the harder the level becomes overall.
Play test segments of your level quickly to see how it feels. Watching a friend test your level is a good way to see what is working or isn’t working. You want people to be able to beat your level, but not too easily. Finding a middle-ground can be a challenge. If you find your level isn’t getting good ratings, try to look for points where the level might be frustrating for players, and make sure the level isn’t too easy to beat! You can always tweak your level designs which will reset your ratings.
You can find more items just by playing the community levels and the campaign levels. Item packs can also be purchased from the store with gems or real currency.
Design your level vertically to be friendly to iPhone users. If your level is too horizontal, it can be frustrating for iPhone users because they can’t see what’s outside their screen on the left and right. Designing vertically will lead to better ratings.
According to our research, players prefer “stop and think” levels more than “action” levels with lots of running around. Many players are tired of the levels where you run over lots of breakable ground.
Aim for “medium difficulty”. Our data says that the harder the level, the better the ratings. However, if your level is too difficult you will earn fewer ratings as it will be too difficult to complete for most people. Levels that are too easy earn the lowest ratings.
You can give hints to the player by how you structure the level. A more linear path guides the player vs. an open-ended level where the player has no clue what to do next. Its nice to break up your level in sections, remember to design your level vertically instead of horizontally if possible!
Try to avoid making the player double back too much, for example making them run all the way to the start just to grab an item. Excessive swiping can get frustrating if the player has to keep repeating a mundane sequence.
Large levels can over-complicate the experience, many players will give up and skip your level. Levels that are smaller in size will earn higher ratings and rank higher in the level selection algorithm.
Because there are so many items and infinite possibilities, it can be easy to lose focus. Try to focus on just a couple mechanics per level, and try to make it challenging! 🙂
Good levels usually take us 30 minutes to build, and even with a lot of experience it still takes a lot of time. Take some time to relax and enjoy the creative process.