Blog - RareSloth Games
sapphire expansion

Sapphire Expansion

This 64-level sapphire expansion features a special collection of community made levels. These levels are difficult, creative, or otherwise entertaining. It will be available on June 29, 2017 for $1.99.

Since the release of the level builder the community has created over 20,000 levels, 9,200 of which are published. With this many levels and more being added every day, you’ll turn into an old raisin before you can finish them.

Our goal with this expansion is to provide a condensed set of the best of these levels… We also want to showcase the creative power of the community while giving credit to the level creators. Another perk of this expansion is that it will be available to play offline! Some of these levels are incredibly difficult, and there will be no hints available. >:)

Each level creator that has a level in the expansion will get the expansion for free as well as 1,200 diamonds as a thank you. We have also loaded each of these levels with extra diamonds and item packs as a special thanks for your purchase and supporting our indie studio.

A considerable amount of time was spent selecting levels to be included in this expansion. There are surely many more amazing levels that we have yet to discover.

Did you hear? We are making King Rabbit 2

king rabbit 2

King Rabbit 2 – Announcement

We are officially making King Rabbit 2. Over the last few months we have been experimenting with a few game prototypes but nothing really “stuck”. It’s very important for us to work on a game that we can be passionate about long-term. King Rabbit is our flagship product, the best thing we’ve made, and something we still enjoy working on. We feel there’s still so much that could be done to make King Rabbit the ultimate puzzle-platforming experience. Here are some of our plans:

Cross-platform

We will be changing the implementation from Cocos2d to Unity. Porting to unity requires re-coding the whole game. This is a huge undertaking but will allow us to publish on multiple platforms. King Rabbit is only on iOS and hundreds of people have asked us if it will be coming to Android, we can finally say we are! We feel that the gameplay simplicity of King Rabbit will work perfectly on PC and Console. We haven’t committed to a particular console, but King Rabbit feels like a good fit for the Nintendo brand!

A better community

We’ve only scratched the surface in terms of building a strong community. You saw the first of this with the level builder update where you can build and share your levels. This can all be improved, first we need to define what we want to achieve with our community:

  • Create a thriving ecosystem that provides constant value and enjoyment.
  • Make players more visible, provide a platform to thrive and build a reputation.
  • Give players the tools to create their own stories and challenges
  • Allow players to follow, unite, and connect with others.

Refined and pure

Its important that we keep the core of the game the same, so you can expect similar gameplay.

Porting the game allows us to refine every aspect. Re-architecting the game will give us a strong foundation and allow us to add more items and mechanics. In terms of art, we will move away from the retro feel and adopt something more smooth and modern. The animations and visual effects will all improve.

Your feedback is important!

Your feedback and support is a form of fuel for us. A sincere thank you to all of our fans over the past few years, you are the reason this is all happening. We are still very early in the development process, and we want to hear your thoughts. Now is the best time to pour your heart out and let us know what your dream for King Rabbit looks like. Submit your feedback now.

Join the discussion on the TouchArcade forums.

ruby collection

Ruby expansion design competition

We will be selecting 64 player-made King Rabbit levels to be featured in the Ruby expansion!

Prize

  • Free Ruby level expansion upon release ($1.99)
  • 1200 in-game diamonds ($11.99)
  • Your level will appear in the expansion
  • Your username is shown at level start

How to win

  • Simply create a level and publish!
  • Make your level difficult and mind bending – but not impossible or frustrating. Read these level design tips.
  • Share your level with us on twitter @RareSloth.  There are 8,000 community levels and we won’t be able to evaluate all of them

Dates

  • Competition deadline: May 15
  • Winners notified: May 22
  • Update available in AppStore: June 1
  • Prizes sent to winners: June 3

Details

  • Any levels you have previously made are eligible unless it has already been chosen for the Emerald expansion.

emerald collection

Emerald expansion

This 64-level expansion features a special collection of community made levels. These levels are difficult, creative, or otherwise entertaining. It will be available on March 30, 2017 for $1.99.

Since the release of the level builder the community has created over 13,000 levels, 6,000 of which are published. With this many levels and more being added every day, you’ll turn into an old raisin before you can finish them.

Our goal with this expansion is to provide a condensed set of the best of these levels… We also want to showcase the creative power of the community, while giving credit to the level creators. Another perk of this expansion is that it will be available to play offline! Some of these levels are incredibly difficult, and there will be no hints available. >:)

Each level creator that has a level in the expansion will get the expansion for free as well as 1,200 diamonds as a thank you. We have also loaded each of these levels with extra diamonds and item packs as a special thanks for your purchase and supporting our indie studio.

A considerable amount of time was spent selecting levels to be included in this expansion. There are surely many more amazing levels that we have yet to discover. It is possible that we will add another level pack expansion in the future.

level builder

Level builder guide

This is a guide to help you get higher ratings on King Rabbit levels! The best levels have a chance to be selected by the RareSloth team and added to the campaign.

Design backwards

Work backwards from the goal and create mini-challenges. Think about what you want your players to do and in which order. The more challenges you layer in, the harder the level becomes overall.

Iterate quickly

Play test segments of your level quickly to see how it feels. Watching your friend test your level is a good way to see what is working or isn’t working. You want people to be able to beat your level, but not too easily. Finding a middle-ground can be a challenge. If you find your level isn’t getting good ratings, try to look for points where the level might be frustrating for players, and make sure the level isn’t too easy to beat! You can always tweak your level designs which will reset your ratings.

Getting more items

You can find more items just by playing the community levels and the campaign levels. Item packs can also be purchased from the store with gems or real currency.

Go vertical

Design your level vertically to be friendly to iPhone users. If your level is too horizontal, it can be frustrating for iPhone users because they can’t see what’s outside their screen on the left and right. Designing vertically will lead to better ratings.

Stop and think vs. action

According to our research, players prefer “stop and think” levels more than “action” levels with lots of running around. Many players are very tired of the levels where you run over lots of breakable ground.

Harder = better

Our data says that the harder the level, the better the ratings. Levels that are too easy earn the lowest ratings. Players want challenges, but making it extremely difficult and hard to beat will mean you will earn fewer ratings.

Guide the player

You can give hints to the player by how you structure the level. A more linear path guides the player vs. an open-ended level where the player has no clue what to do next. Its nice to break up your level in sections, remember to design your level vertically instead of horizontally if possible!

Doubling-back is whack

Try to avoid making the player double back too much, for example making them run all the way to the start just to grab an item. Excessive swiping can get frustrating if the player has to keep repeating a mundane sequence.

Simple is better

Large levels can over-complicate the experience, many players will give up and skip your level. Levels that are smaller in size will earn higher ratings and rank higher in the level selection algorithm.

Focus on a few mechanics

Because there are so many items and infinite possibilities, it can be easy to lose focus. Try to focus on just a couple mechanics per level, and try to make it challenging! 🙂

Have patience

Good levels usually take us 30 minutes to build, and even with a lot of experience it still takes a lot of time. Take some time to relax and enjoy the creative process.

Will my level get into the campaign?

We choose highly-rated and otherwise interesting or challenging levels to put in the campaign. We are always looking for creative levels that are unique in some way. When we choose a level we create hints and sometimes hide secrets or level packs in the level.