Articles - RareSloth Games
sloth

RareSloth looks back at 2015

If you are reading this, thank you. Without you as our fans, our work would be meaningless. <sloth hug>

February – Going full-time

At the start of the new year, we quit our jobs in Kansas City and moved to Bloomington, Indiana. We couldn’t wait for the forthcoming venture. Upon our arrival we set up quickly and immediately got to work on Furdemption. A solid prototype was already done by this time, we just had to follow-through and execute for the next 5 months! We didn’t expect it would take us so long, but we are sloths so what do we know about “time” anyway.

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Premium App sales statistics for iOS App – Furdemption

We’ve realized that we at RareSloth have benefited so much from the writings of other developers sharing their statistics. To continue the trend and hopefully become beneficial to new developers, we’re keeping a log of what we’re doing and the results of doing those things. This log was inspired by Amir Rajan’s blog on A Dark Room (http://amirrajan.net/a-dark-room/).

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Game UI design

Game UI design

Expectations have never been higher, your game’s ui design is important. Use these UI design tips to improve your usability which will lead to increased satisfaction and sales. These tips are general enough to be applied to any digital product.

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game design sketch

Begin designing a game

Some people try to copy existing games because its the safest financial bet. Design is often standing on the shoulders of giants, but its not plagiarism. Look at all the game clones in the app store. Do you want to be a leader or a follower?

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designing games that flow

Designing games that flow

When designing our game experience, we always keep in mind the flow. We want people as immersed in the game as possible. Here are some tips for designing games that flow:

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