This is a guide to help you get higher ratings on King Rabbit levels! The best levels have a chance to be selected by the RareSloth team and added to the campaign. The first community campaign will be released March 30.
Work backwards from the goal and create mini-challenges. Think about what you want your players to do and in which order. The more challenges you layer in, the harder the level becomes overall.
Play test segments of your level quickly to see how it feels. Watching your friend test your level is a good way to see what is working or isn’t working. You want people to be able to beat your level, but not too easily. Finding a middle-ground can be a challenge. If you find your level isn’t getting good ratings, try to look for points where the level might be frustrating for players, and make sure the level isn’t too easy to beat! You can always tweak your level designs which will reset your ratings.
You can find more items just by playing the community levels and the campaign levels. Item packs can also be purchased from the store with gems or real currency.
Design your level vertically to be friendly to iPhone users. If your level is too horizontal, it can be frustrating for iPhone users because they can’t see what’s outside their screen on the left and right. Designing vertically will lead to better ratings.
According to our research, players prefer “stop and think” levels more than “action” levels with lots of running around. Many players are very tired of the levels where you run over lots of breakable ground.
Our data says that the harder the level, the better the ratings. Levels that are too easy earn the lowest ratings. Players want challenges, but making it extremely difficult and hard to beat will mean you will earn fewer ratings.
You can give hints to the player by how you structure the level. A more linear path guides the player vs. an open-ended level where the player has no clue what to do next. Its nice to break up your level in sections, remember to design your level vertically instead of horizontally if possible!
Try to avoid making the player double back too much, for example making them run all the way to the start just to grab an item. Excessive swiping can get frustrating if the player has to keep repeating a mundane sequence.
Large levels can over-complicate the experience, many players will give up and skip your level. Levels that are smaller in size will earn higher ratings and rank higher in the level selection algorithm.
Because there are so many items and infinite possibilities, it can be easy to lose focus. Try to focus on just a couple mechanics per level, and try to make it challenging! 🙂
Good levels usually take us 30 minutes to build, and even with a lot of experience it still takes a lot of time. Take some time to relax and enjoy the creative process.
We choose highly-rated and otherwise interesting or challenging levels to put in the campaign. We are always looking for creative levels that are unique in some way. When we choose a level we create hints and sometimes hide secrets or level packs in the level.
We’re very excited to see what kind of stuff you will create, thank you for participating! If you have a question not answered here, let us know in the comment section below.
1.) Name your level
2.) Place 3 obtainable coins
3.) Beat the level yourself (with 3 coins). This ensures that beating the level is possible.
4.) Save the level
Your level should now be published! Come back later and see what kind of rating players have given your level.
If you modify your level, you need to beat it and save it again.
Note: we will be making this whole process a lot more intuitive in the next update.
There’s a random chance of finding an item pack in any given community level. All you have to do is play community levels to find them. Since this is the pre-release, there may not be very many levels to play through until players build more levels. At a later time you can get more items via gifts, watching ads, and In-App Purchases.
Yes! All created levels and items are tied to your account.
All of your hard-earned items will be returned to your inventory!
Great! Let us know which level you found it on.
It may not have been published. See “How to finish / publish your level”. You’ll know if your level is published if after a few minutes you see a rating next to your level.
You will be able to when the game is officially released. During the pre-release version, sharing will be disabled.
January, 2017 is the plan!
You’re experiencing an early version! We have many improvements coming. You might experience some bugs / glitches while playing and building. By participating you also agree to the updated Terms Of Service.
More questions? Please comment below!
This is our biggest King Rabbit update ever! The update will be completely free available to play on Nov 17th. This update has been in production for a very long time, and its finally ready. Here are the highlights:
In preparation for our level builder update, we will be releasing an early version exclusively to 2,000 players on our mailing list. Since there are nearly infinite possible level combinations, there are likely to be a lot of little bugs that we need to work out. Our early beta testers can help us find these little buggers so we can fix them for the release. Testers can also send us feedback anytime if they have any suggestions on how to improve the level building experience. We expect to send out beta invites in the first week of December.
We plan to release the level builder for King Rabbit on January 11, 2017! This will significantly improve your King Rabbit experience as you’ll be able to create your own level experiences and play levels made by others. Building levels has always been time consuming for us, so the builder feature removes the bottleneck of us creating and releasing levels at a sloth pace. We love the idea of getting players creatively engaged, its good for the mind and its fun!
Hey friend. We’re squeezing in a small update this month to be released on October 27th, 2016 (get notified). We’re still on track to release our winter update and level builder update in the coming months! Some lucky players from our mailing list will be able to test the level builder within the next month.
Show off your King Rabbit gameplay with ease. One way to stream is to download Mobcrush on your iOS device. You will also be able to record your gameplay for easy uploading to YouTube. Since broadcasting is very new, you will only be able to broadcast if you have iOS10 installed on a newer device.
Fall and Halloween-themed customizations to get festive with your gameplay. If there is a customization option that you really want, let us know on Twitter. 🙂
Great news! The Fire Adventures expansion will be free for everyone to play. It will be unlocked after you find 240 gold. If you already bought the expansion, you will receive 3 free hints and 400 free gems automatically ($7.00 USD value).
In January we are adding a level builder to King Rabbit. With this addition, players will be able to play unlimited levels for free. It wouldn’t be right to charge for player-made levels. Therefore, there is little incentive (other than being awesome) to purchase our expansions. We will be releasing 64 winter themed levels on November 17th, and those will be free as well. 🙂
Earth has frozen over and new life emerges from the shadows. Winter has come. You can expect 64 great new levels in a fresh theme. Of course you’ll have new items, enemies, and Rabbit customizations to explore. We’ll be posting specific teasers via twitter, instagram, and the TouchArcade forums. 🙂
We will be releasing the King Rabbit Winter expansion completely free just in time for the holidays.
Winter expansion release date: November 17, 2016
Hurrah! We have long desired adding a level builder to King Rabbit, and had previously delayed development on it to focus on the release of King Rabbit. A level builder is hugely complex for many reasons which is why this decision was not to be taken lightly. We’ve committed to this monumental task and its going to be great! The builder will be added to the existing King Rabbit App.
Level builder release date: January 11, 2017